One way trip Devlog #1


October 1st - December 14th.

  1. Overview: Since the project's inception until now, my focus has been on creating a custom character controller for the game that I can modify and document. I experimented with various controllers from the Unity Asset Store, but none met my expectations, and I couldn't afford the paid ones. So, during the first month, I worked on building a modular character controller. Additionally, I worked on the game's storyline, level design, and the modeling of various elements. Some assets were reused from previous projects, which helped lighten the workload.
  2. Achievements:
  • Developed a decent character controller.
  • Completed the game's storyline.
  • Designed the levels for the game.
  • Implemented functionality for various environmental interactions.
  • Created an in-game interaction interface.
  • Implemented an event manager for controlling in-game events.
  • Defined the visual style of the game.
  • Identified and addressed numerous bugs in different areas.
  1. Learnings:
  • Explored the use of scriptables.
  • Improved programming skills, although still limited.
  • Strengthened knowledge of using trimsheets.
  1. Upcoming Tasks: To complete the final phase of the game, I need to:
  • Integrate puzzles.
  • Develop cinematic sequences.
  • Polish the game, which is expected to take approximately a month of work.

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